Ultimately, we need the identical item as the OSRS runescape playerbase: for the devs to create the upgrades we need. Is that incorrect? No. We can completely be receptive to new concepts and totally new, unique content, but I believe just when we are happy that we're getting a reasonable ammount of runescape gold 2007 what we desire. "we would like to know what you would like." We can't be much clearer in those scenarios.
Saying that? Check out OSRS. They get and they turned down a brand new ability. The minority of no-voters had legit reasons for saying no to the skill, but the majority just didn't wish to lose progress on max'ing or simply did not want the experience of dropping bank by spending money on a new costly skill. I think that sort of mentality is quite prominent within our community as well, a mindset of not being interested in Runescape's game design, just needing the treadmil encounter.
Runescape's a game, in a way. People wish to create progress and keep this, and before Runescape's devs determined that Runescape had to become harder, that's what it was always loved for (out of the huge PVP scene the runescape game once had -- but that is dead here and it is never coming back so let us not talk about that). Top-end PVM is a treamil going at max speed with broken glass attachd to the conveyor belt and stone.
The devs really have to comprehend that and also need to try do some self-searching to find creative satisfaction in working just like the OSRS devs do. Most the community truly do not care about game design or"the encounter" when it comes to trust runescape money buying runescape game, they simply want to have the ability to acquire their account to be as impressive as possible without significant effort. The Completionist capes feels homogenized and greatly devalued now, but the majority of individuals are still happy with the update just because it means they can possess the capes for your cape's sake. Most people favored when you can cure -'cade in Yakamaru because they didn't WANT the boss struggle's supposed difficulty, they only wanted to advance through the content and get their Achto.